Windowed modes are usually slightly slower than full screen, but have no delay when alt-tab is used to escape the program. Windowed modes are generally for when you want to switch between the game and Windows quickly and not unload the graphics data. The differences between full screen and windowed modes is that in fullscreen mode the application assumes it has full control when in focus and when not in focus you do not want it to "hog" resources. ![]() Obviously if one thread is ready before the other though you will get this "odd" sort of behaviour. On a single threaded program all of this setup would have to be done before the program accepts any keypresses and would delay your time to get moving, but in a multi threaded program these two things can happen at the same time. Get back to your game fast with our proven. This bring up will take some time, the largest time is probably loading in the textures. Struggling with the FiveM server loading screen freeze Watch our step-by-step guide to troubleshoot and solve the issue. ![]() Textures have to be loaded, shader programs have to be compiled and started on the GPU, and the various shader stages have to be pipelined together. It has to set up the entire graphics pipeline from scratch. The graphics thread on the other hand has a lot of work to do. When you switch back into the game the main game thread starts instantly, reading keys, playing sounds, making your car move. Found a solution, Make a separate file in the GTA 5 file itself, name it whatever you want, and put the FiveM files in that file inside of the GTA 5 file. This is by design and probably has something to do with multithreading and the fact that all the graphics data will have been purged when you switched to the desktop.
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